12-29-2017, 06:32 AM
"Neus" Wrote:Wind Slasher would have its own share of problems, primarily that it doesn't move the enemy out of attack range.
Thats a good argument, after thinking on it for a few minutes I can't seem to think of anything that isn't too boring for Tarnada itself.
The only decent idea I had was to make it so that Tarnada grants +1/2 UL Wind ATK (Does not stack) and always counts you as enchanted with Talvyd. (No earth resistance penalty either)
But what do you suggest? I'll note out the problems I have with Tarnada in jotted points under the spoiler.