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Tarnada
#9
"Neus" Wrote:Wind Slasher would have its own share of problems, primarily that it doesn't move the enemy out of attack range.

Thats a good argument, after thinking on it for a few minutes I can't seem to think of anything that isn't too boring for Tarnada itself.

The only decent idea I had was to make it so that Tarnada grants +1/2 UL Wind ATK (Does not stack) and always counts you as enchanted with Talvyd. (No earth resistance penalty either)


But what do you suggest? I'll note out the problems I have with Tarnada in jotted points under the spoiler.


-Vydel is a large impact skill, boasting high damage and insane displacement, alongside a knockdown with Talvyd, with this being free, with essentially no momentum cost it gets out of hand.

-The chance for this free Vydel is very high, happening 1/4 times on average.

-Is especially abusable when put alongside Evoker or Spellthief, who gain large amounts of damage with spells.

-Can possibly win an entire fight based on positioning and chance.
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