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Sneaky Melee Sniper
#4
I personally prefer to avoid the back attack when playing as a glass cannon ranged attacker.

... problem is, the rest of the party never has a reason to play that way, and I need to spend my "free turn" just escaping immediate counterattacks once the new turn rolls around. As an MG, for example, I'll need to use repeated Parting Shots to not immediately be destroyed, as opposed to milking Overcharge for all it's worth.

I've basically started building characters as solo specialists and party specialists separately, because of this kind of inconvenience.
*loud burp*
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