01-10-2018, 09:44 PM
Just a suggestion, er..
var/obj/kinuroundtrip(?)/sord/new
-whatever it does and however it works here-
spawn(4000)
del (sord)
So it deletes itself after a while, for debug purposes. I use this nooby way to make spawned blood delete itself later on and thus avoid the infamous lag by object generation, in Messatsu Realms.
Otherwise if that's not helpful, I've actually never saw any other animation do this or spawn in houses/battlefield and stay there like this, aside this 'Kinu's demon roundtrip of doom'. And this is a fact by now, since the day Kinu vs Ashe's fight was added.
var/obj/kinuroundtrip(?)/sord/new
-whatever it does and however it works here-
spawn(4000)
del (sord)
So it deletes itself after a while, for debug purposes. I use this nooby way to make spawned blood delete itself later on and thus avoid the infamous lag by object generation, in Messatsu Realms.
Otherwise if that's not helpful, I've actually never saw any other animation do this or spawn in houses/battlefield and stay there like this, aside this 'Kinu's demon roundtrip of doom'. And this is a fact by now, since the day Kinu vs Ashe's fight was added.