01-12-2018, 12:31 AM
When you look at Divine Judgement essentially nullifying most target's defense/resistance for the class' method of offense and Death Knighting as a whole, it doesn't seem so crazy to me. It's powerful, yes, but so are the other invocations. Rather than frontloading the power like Overload, Exgalfa, or Isenshi, the strength comes in the follow-up, and the weakness has to go against the target's innate resistance (Which is most likely not very high, but that's because Ice magic is inferior to Lightning magic and requires a similar stat spread).
Frostbite is an afterthought to me as, again, most characters can simply ignore it (and Cinders are much better both in PvE and PvP).
So I think 5 turns is fair, but 4 as a testing point would be nice too.
Frostbite is an afterthought to me as, again, most characters can simply ignore it (and Cinders are much better both in PvE and PvP).
So I think 5 turns is fair, but 4 as a testing point would be nice too.