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Revive Donte 2018 [Demon Hunter thread 2.0]
#3
Ehh, I think the idea of them getting 30 (or 40 Spirited) Hit, Crit or Evade just for flipping on a stance might be a little too much, even for a Main Class benefit.

I think it should just be kept at the halved amounts but without the current stipulations. (The Cobra one for instance sounds annoying when fighting other CEL builds.)

I'm iffy on Matador getting more damage reduction since Know No Pain exists. I think Critical Evade would be in line with the other proposals.


Other than that, I think some of the Demon Hunter Skills could use adjustments.

Reaver:
Slight increases to SWA for Chaser, Rising Tide and Elemental Rave.
Reducing Combination Fighter's damage reduction per stack from 25% to 15%.

Desperado:
Nitrogen Drop being changed from it's former Power scaling to WPN ATK based so it works with more guns. (110% + 10% per Rank; 150% at Rank 5, 160% Spirited for example.)

Wild Ride probably needs adjustments due to it being so rarely used but I don't see it enough to know what it should get... :/

Cobra:
Winged Serpent antics remain an issue, I think it should only be 0M after Leaping Lizard but 2M otherwise to make up for that limitation.

Matador:
Giving Crashing Bull some more scaling, either Rage or Dark ATK based.
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