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Verglas Rework
#4
Chimera Style suffers heavily from Verglas' lack of skill-based mobility. Performing a combo under this passive requires an adjacent target, and your combo options are just as limited by how many skills you can grab.

That being said, I think it's possible to remedy the problems of Chimera Style and help push Verglas into making more of an impact, without having to adjust damage scalings or anything like that. It requires two adjustments:


1. Chimera Style further reduces momentum cost to 1M on the use of the third 'style' skill. (I.e. Hare skill at 3m -> Fox skill at 2m -> Bear skill at 1m -> Bear skill at 1m) However, all Verglas offensive skills gain a 1 Round Cooldown while Chimera Style is in effect.

2. If the user is under the effect of Shukuchi, 'Hare' skills gain range equal to Shukuchi's rank (or CEL/10, if you want to bring back the STR/WIL/CEL theme), and will teleport the user to the target if they're outside of melee range before inflicting damage and effects.


Given these changes, however, I wouldn't reduce the FP costs. That kind of combo power should demand some serious FP costs.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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