01-16-2018, 06:09 PM
One thing I can definitely agree on is the Invocation talent being a talent that is a literal no-brainer to max if you're someone who uses invocations. It completely eliminates the risk of getting smacked for a good amount of damage canceling the invocation so you can focus on stats or the infamous heron feather to eliminate other weaknesses that you would normally have as a mage.
Voidveil could also use some definite love when it became main-class only, a welcome change.
Charge Mind although costing 6m lasts a good long while as well as being able to use it with non-invocations, making it a rather versatile skill, having it have an actual cooldown would make the evoker have to tactically think on when its a good time to use the skill rather than it being a no-brainer 1 round move.
HSDW. No cooldown, its a skill, applies to hexer invocations as well and is only 3m. Whats not to love as having this skill in your sub-class? Again, adding more depth and strategy to when to use a powerful skill is a good thing.
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More items that encourage more different playstyles is always welcome. I think the last item batch update really shaked things up for the better.
Voidveil could also use some definite love when it became main-class only, a welcome change.
Charge Mind although costing 6m lasts a good long while as well as being able to use it with non-invocations, making it a rather versatile skill, having it have an actual cooldown would make the evoker have to tactically think on when its a good time to use the skill rather than it being a no-brainer 1 round move.
HSDW. No cooldown, its a skill, applies to hexer invocations as well and is only 3m. Whats not to love as having this skill in your sub-class? Again, adding more depth and strategy to when to use a powerful skill is a good thing.
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More items that encourage more different playstyles is always welcome. I think the last item batch update really shaked things up for the better.