01-21-2018, 03:30 AM
I can see Voidgate losing its '-2m if using it to move' clause and just making the normal momentum cost 1M. In this, it becomes a slightly convoluted 3M move if anyone uses it twice in the same turn. (Yes, they can wait until next turn to 1M move with it, but you can do that with the current Voidgate anyways. When has that ever became a menace?) I don't think it would be too much of a hassle if Voidgate got this kind of buff.
That being said, I'd put the Frayed Voidgate dominos as a passive, at best. I would also not give a passive to automatically spawn Voidgates at the start. (That's a free 1M movement at the start of combat right there, alongside giving the Void Assassin far too much automatic setup)
That being said, I'd put the Frayed Voidgate dominos as a passive, at best. I would also not give a passive to automatically spawn Voidgates at the start. (That's a free 1M movement at the start of combat right there, alongside giving the Void Assassin far too much automatic setup)
![[Image: a2794117f3.png]](http://puu.sh/pncOC/a2794117f3.png)
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye