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Overworld Expansion
#17
Honestly, I'm conflicted on this. I like Sawrock's idea with adding playable space, but at the same time the game has a lot of wasted real estate already. I would be much more on-board with the idea if the conversion was done to a continent as opposed to the entire world.


A pro or two that I don't really feel like Saw touched on was the possibility of removing/decreasing the amount of random-generated dungeons in favor of field-spawns instead (both monsters and harvestable things, like ore and lumber, etc). GMs could cause events (or just as random world events) that occur where there could be swarms of monster in an area and there'd be a notice given (either from NPC guards warning civilians to stay away from the roads to Dormeho, for example, or scouts placed along the roadways/townships to inform any would-be adventurer of any Black Door Phenomena in the nearby area).


A clear and immediate concern would be lag, but if dungeon generation was down-sized/removed it could take some tax off (how much it would ease the process is unknown, for all I know it could be irrelevant but it's just an idea to explore). A solution I'd be in favor of would be to "downsize" the world while we increase the size of a continent. We have a lot of great locations and lore but it's all far-spread and has a lot of dead space from each point of interest.

While "dead" space can be utilized in niche circumstances (for example, what they refer to as dead space in the latest Zelda installment helps a little bit in world-building) but in a game like SL2 I don't really feel like this would be an effective use of the aspect of size and scope. Another great example, I feel, would be Eternia (or more recently Spires in the time that I've lost interest in them) because of the fact while their game world is an enormous amount of space but they take a magnifying glass and focus on one continent or "location" instead of trying to stretch a blanket across a football field. What I'd propose is we take a magnifying glass to the continent of Sigrogana, adding more content to it and making it feel more lived-in than having everything spread across multiple continents that each with just a single place of interest. We have unexplored mountain ranges, (what appears to be) a bog/marsh, towns and areas along the river(?) that cut Sigrogana's continent in half. There could be snow-capped peaks with a village (or villages) on those mountain-ranged, nests for all sorts of creatures (who knows, maybe even a wyvern or two depending on how generous we decide to be with placement of things). The bog/marsh could hold the ruins of some forgotten town or city, and those weird clusters of rock (with what could be a spire) could hold a series of caverns [strike]that lead to jammer girls[/strike].

Something to keep in mind after reading this: I'm not saying we omit/pretend that other places like Lispool don't exist. I'm just trying to say I feel it would be time better spent to focus on a single continent than multiple. If that makes more sense.


Mobile/Placeable Housing
Not sure what to say on this. It can be hit or miss and it's already been tried once (and assumasbly failed, I can't really speak for how this feature played out since I wasn't really involved with the original SL). This is probably the only topic-idea I'm not psyched for. More of a selection would be nice, maybe smaller/unsafe housing, placed at certain points on the new world map after conversion or by the player (maybe limited to one house per IP/login-key or some such to avoid having the entire map filled with every character's home) based on Saw's idea at the conveinence of not needing a Player Shop House Key?


Dungeon/Player Detector
It's an idea. *shrug* Maybe something that tunes in to large amounts of Focus (only usable to track WIL-based characters) or sense disturbances in space/time/whatever-BDPs are made out. Rather see it as a one-use (for player characters) and three/five-use (for BDPs) variants.


Dungeons In-General
Perhaps instead of randomly-generated dungeons on the world map there could be a single location (this would help to server as a Hub and to help with the formation of parties). There could be an NPC or entrance that you enter as a group or individual and you create an instance from there (that can be joined or not by other players at said NPC/entrance) where there'd be a single floor generated at a time where instead of cores at the end, you have a sort-of "Ante" system, where you can cash out at the end of a completed floor or keep going and facing tougher/more enemies as you progress for greater/more rewards. This would allow you to be in a progressively random dungeon while only having one floor loaded at a time. Although this idea may be more of an idea for an entirely different topic (just thought it'd serve as an alternative to map-generated dungeons in-lieu of other ideas mentioned by Saw).


Caravan Raids
Yes please. Maybe also allowing Player Characters to defend them (against PCs or randomly generated bandit NPCs if opposing PCs aren't in the area).


Random World-Encounters
Please no.

Anyway, I would be 200% for this if we made the world of SL2 more compact while adding more content/spaced focused around a single continent (it's a fair trade-off I'd say). Hope this helped with the topic at hand to some degree.

Edit: Small wording change.
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