04-13-2018, 08:40 PM
"DoctorMad" Wrote:I'd prefer if you replied with effort as opposed to slinging around emotional expressions. That tile number was in comparison to another Byond Game's tile number that happened to be a small bit larger. Note, I'm not saying that this suggestion wouldn't kill the server, but I'm not saying it would either. What I'm saying is that if you plan on responding to this sort of suggestion, I'd appreciate if it was properly worded to encourage good discussion."Sawrock" Wrote:I believe that....... two-million forty-eight thousand (2,048,000) tiles........ is manageable. (Words with emphasis added)News! News! Player makes huge mistake, kills server.
"Exxy" Wrote:A pro or two that I don't really feel like Saw touched on was the possibility of removing/decreasing the amount of random-generated dungeons in favor of field-spawns instead (both monsters and harvestable things, like ore and lumber, etc). GMs could cause events (or just as random world events) that occur where there could be swarms of monster in an area and there'd be a notice given (either from NPC guards warning civilians to stay away from the roads to Dormeho, for example, or scouts placed along the roadways/townships to inform any would-be adventurer of any Black Door Phenomena in the nearby area).That's another benefit that I haven't thought of.