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Overworld Expansion
#15
I kind of like this idea, but I have no proper idea to think on how this will make rebooting the game more smooth, it might increase the time it will take to load by a shit ton. Still! This is one thing we can all consider for a World Map Overhaul beta server in the future, if Dev is willing to implement this. We could start by testing the biggest size a map can take, and the impact it will have on reboot/loading the game.

There's also the bootleg version of this overhaul, which summarizes around slowing down the walk speed to a crawl times two (like when you're overencumbered, but twice as much) if you're in the world map, and then adding random encounters with random mobs that scale up to the player's level. And the chance of those encounters happening depends on the player's CEL, FAI and LUC%/ 'Shadow' boots or a new enchant. And then to travel faster, players can take a ride with the caravans (which will have normal walking speed), or ride horses (to make the speed just as fast as a encumberance crawl).

The clear downside, though, is that people might get lazy to travel around and only stick to Cellsvich forever (in which will completely monopolize the RP we wanted to spread around), or might make reaching BDPs a supreme drag. And at the same time, both of those are to be considered in every map overhaul.
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