04-12-2018, 11:17 PM
As an example: GMs can be invisible. But you can bypass this by doing the .dblclick command. It renders the whole point moot. A lot of people do this habitually now to avoid doing things that would get them banned by a GM watching to make sure they weren't doing whatever activity.
I don't really think players should be able to keep watch for GMs in such a way, when all they're doing is trying to avoid getting caught breaking the rules.
As a very, very simple counter to this, you shouldn't be able to see things that aren't on their icon because they're small as hell from a long distance either. Say a character has ring that proclaims their nobility and you're staring at them from across town. You aren't going to be able to see that unless you're close to them, or at the very least, you shouldn't be able to. And before you say "people wouldn't do that," I've seen it happen firsthand and have had it happen to me.
There's no good excuse for you to be able to observe people from long distance or across the whole game itself.
I don't really think players should be able to keep watch for GMs in such a way, when all they're doing is trying to avoid getting caught breaking the rules.
"Raigen.Convict" Wrote:My counter argument is that if you can see that characters profile you can know of any obviously apparent things on said character so you can roleplay accordingly. Like something not on the sprite that would stick out on the character from a distance.
As a very, very simple counter to this, you shouldn't be able to see things that aren't on their icon because they're small as hell from a long distance either. Say a character has ring that proclaims their nobility and you're staring at them from across town. You aren't going to be able to see that unless you're close to them, or at the very least, you shouldn't be able to. And before you say "people wouldn't do that," I've seen it happen firsthand and have had it happen to me.
There's no good excuse for you to be able to observe people from long distance or across the whole game itself.