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Overworld Expansion
#10
"Skullcatrons" Wrote:
Sorry, gotta downvote this.


You've mentioned the disadvantage that really matters the most, but there is also a sincere limitation that cannot be easily bypassed which, there is specific size limit of the map, and also how much space in the harddrive can it takes. Additionally, the other disadvantage is that everything would have to be moved a bit to accommodate the travel, or even figure out what to do. Should houses be on another Z-level, dungeons, and then we figure out if we can get this "32x32" travel?

Finally, the concept of overworld Travel as it isn't to just make exploration interesting. Rather, as you mentioned. IT would make roleplay harder to find, and it would be even pointless to do so if people can't find someone else, and have to waste about 20 minutes trying to find someone.

so nothxkbai
I've played a game with the default map size (for every single map, mind) being five-hundred by five-hundred. Note that these were mostly "filled" maps; designed, with NPCs one could fight, and highly customization terrain (every spot was functional for building one own's house, which was placed tile-by-tile directly on top of the default map). A map with 500 by 500 tiles is 250,000 tiles. If I remember correctly, there was 12 to 15 maps or so that were actually filled, so we'll go with 12 to ensure I don't overestimate. 12 multiplied with 250,000 is three million.

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I counted out half of Sigrogana (as my program that I was using to count, Clip Studio Paint, was lagging on the text after the amount I had put in, and due to my dwindling patience, I did not desire to wait for the lag to update so that I could ensure my count was correct). My count was at one-thousand sixty four tiles. Note I did not count locations with the outsides already mapped. That means the Sigroganian continent alone is somewhere around two-thousand tiles. Thirty-two (32) mulplied with thirty-two is one-thousand twenty four (1024). One-thousand twenty-four multiplied by two-thousand is two-million forty-eight thousand (2,048,000). With the Sigroganian Continent alone mapped out, the increase in size is considerable, but I don't believe it to be impossible to handle. However, I'm not an expert in the Byond engine, so for any decisions for how lag would actually go, I can't offer judgement.
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