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Dark Neverused
#10
I agree with Spoops suggestion, simply not causing momentum loss if the onhit touches darkness resistance. Otherwise, I like the idea for how it is, and would prefer to keep the damage as Darkness (it is 'Dark' imbue, after all).
I was going to suggest a duration increase, but with a 35 hit increase and darkness damage increase, that's probably no longer necessary.
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