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Look ma', two hands.
#1
Two hand is just a little bit strong, I feel its taken dual-wielding and especially daggers out of the picture when it comes to damage, it also scales both autohits and basic attacks alike pretty well, it could probably make do with a bit of a damage cut since its very easy to hit 20 weight on a weapon nowadays thanks to remain materials.


I'd propose that Two hand remain at 10% extra damage when fulfilling its normal conditions, and be increased by 50% when your weapon is 20 weight or more, so that it becomes 15% extra SWA.
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