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Dullahan Evasion
#10
"Chaos" Wrote:I don't see why they should be able to get a penalty to Evasion that their SAN can decrease/negate, nor do I think that a race that always counts as wearing Heavy Armor with the ability to heal off of its FP-drained stuns should get Evasion in general. That's a clear-cut downside to a race with a lot of advantages.

I just want to talk about this one, here.

The only reasons why Dullahan are used for their stuns is to sustain themselves and be annoyingly tanky, because in order to be a good damage sponge, you either have to have a TON of physical/magic damage reductions, or a huge Evade stat so you can trigger Evasion much easier. They can ONLY sustain themselves by running themselves out of FP, which also ONLY works if they're using a Mayelia as their torso.

That's extremely problematic for a few reasons.
-Firstly, they don't even have the option of triggering Evasion in the first place, and with this, any player that chooses to make an Evade-based Dullahan (which I have done, before) won't be able to have access to the literal best version of damage reduction, despite all of their stat points, which can be extremely discouraging.
-Second, them being treated as if they're always wearing Heavy Armor only hinders them. There is SO much more support for Unarmored and Light Armor than Heavy Armor (the only class that rewards Heavy Armor is Black Knight, to my knowledge). The only reason why a Black Knight Dullahan is so good is because they can both benefit from Mayelia abusing AND the Black Knight passive simultaneously.
-Thirdly, have you ever fought a Dullahan? Literally every single time, a Dullahan is a tanky Black Knight/something or another, wearing Mayelia, spams Mayelia healing, has crit reductions, etc. It gets boring and repetitive, the builds for Dullahan are all the same, and the only real difference is the gimmick/subclass/player's style of fighting.

"Spoops" Wrote:Dullahans already get one amazing form of defense through negating critical damage, which is another form of DR stacked on top of their DEF keep in mind.

This one, too.

Negating critical damage is a joke now. If someone is building for critical damage, you're taking critical damage, and the only way you can stop that is building critical evade, and half the time, that doesn't work. And besides, the critical damage negation only further boosts the fires of what we have in this awfully gimmicky race of Dullahan, because every single time I've seen a Dullahan, they capture on this just so that they're even more unkillable and can reliably trigger Mayelia and never worry about losing a fight.

That's all I really have to say for now, about these. I just thought that Dullahan characters not getting Evasion was kind of a bad move (as it restricts player creativity when it comes to builds) so I made this to remedy it. And again, this is just a suggestion; if Dev likes it and implements it, then it was good for his tastes. If Dev doesn't, then at least he took the time to notice and review this suggestion.
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