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Crystal Meth
#6
the skill itself doesn't do all that much damage it just does a proportionate amount for a swift AoE, the cinders sort of explain themself.

70% Ice Scaling with 100% SWA isn't all that much compared to spells, especially when you consider Physical damage just has more vastly easier to access mitigation than magic damage.

No one complains about raging/quaking/regular crystal rose, they only complain about Swift and Blazing, because Swift does way too much damage and Blazing just forms a shit ton of cinders that are hard to play around.

If not lowering the AoE or damage, doing the following would be the most effective:

-Change blazing crystal rose's cinders to 25% Fire ATK

-Change swift crystal rose to deal half critical damage, for its AoE nature. (lightning should be single target, like overload/ryemei/rye)
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