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Stagnation of statistics.
#1
I see the same cookie cutter builds.

Glass cannons that get destroyed by tanks.

Tanks that float by on elemental attack and auto hits.

The middle ground where people focus around statuses that buff ALL stats and thus put a minimum amount in most of their stats.



My solution to this stagnation is to

A) reduce diminishing returns to half its current curve, Cap that curve at 50% effectiveness so that at the worst degredation of the curve every other stat point gives a scaled point.

B) Remove elemental attack from willpower, Change willpower and strength to apply penetration versus the effectiveness of Resistance and Defense at half the scaling effectivness, 80 Scaled Strength would negate 40 scaled defense.

C) Consider the validity of keeping aptitude or harshening its scaling due to the diminishing returns change.



This will bring a bigger sandbox for variety's sake.
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