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Durability
#1
Durability doesn't have a large enough impact for some builds, its important for things like Eviter and blade barrier, but really only ever eviter and blade barrier.

This allows even basic attack heavy attackers like duelist to get away with some enchants like Rustic and some weapon mods like Razor Blade with little lasting impact on their weapon. (Never seen a Hisen user ever have trouble with durability, despite its low low rate.)

Here's what I think, basic attack skills such as Hanging, Sidecut, Power Grad etc. should all use 1 durability when used, Maybe this'd cause some people who actually worry about it for once, especially when choosing their enchantments now that Divine Eye is so accessible.


The reason as to why only basic attacks is because basics usually have far better rewards than autohits, not only boasting momentum gained on crit which is further amplified by duelist, but also regenning FP with Chivalry and battle spirits, and doing additional damage with critical hit checks.

Its a heavy shift, but one that might be worthwhile for overall duelist and arbalest/ranger balance, I'd like some thoughts shared, and/or concerns.
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