02-28-2018, 05:59 PM
Making autohits consume durability would make both autohits and rustic pretty trash, autohits already have to go vs evasion which already cuts your hit slightly, and aren't supposed to scale as hard as basics either, nor do do they have benefits like: On-hit damage, FP on hit, Vampirism and many other unique weapon effects.
And it'd make it so that a build that relies too heavily on basics is just as out of place as a build that relies on too many autohits.
Durability managment is something newbies can learn to deal with, they'll quickly see ways to mitigate durability loss if they look at Maintenance talents and skills like Weapon Discipline, not to mention it'd actually make weapon repair kits worth selling again for our many alchemists.
And it'd make it so that a build that relies too heavily on basics is just as out of place as a build that relies on too many autohits.
Durability managment is something newbies can learn to deal with, they'll quickly see ways to mitigate durability loss if they look at Maintenance talents and skills like Weapon Discipline, not to mention it'd actually make weapon repair kits worth selling again for our many alchemists.