03-01-2018, 11:29 PM
Lead Storm's new, faster processing leaves it too little time before giving the user their turn back, notably when using a multi-round gun/firing on multiple targets.
So what ends up happening is if I, for example, fired a Quickdraw at 5 enemies, I could still be shooting and have my turn back, then move away while I'm still shooting.
Like Fleeing Spectres used to suffer from before at far range, I think just adding a few more seconds before giving the turn back might fix it.
So what ends up happening is if I, for example, fired a Quickdraw at 5 enemies, I could still be shooting and have my turn back, then move away while I'm still shooting.
Like Fleeing Spectres used to suffer from before at far range, I think just adding a few more seconds before giving the turn back might fix it.