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Lead Zoom
#1
Lead Storm's new, faster processing leaves it too little time before giving the user their turn back, notably when using a multi-round gun/firing on multiple targets.

So what ends up happening is if I, for example, fired a Quickdraw at 5 enemies, I could still be shooting and have my turn back, then move away while I'm still shooting.

Like Fleeing Spectres used to suffer from before at far range, I think just adding a few more seconds before giving the turn back might fix it.
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