Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bloody Palms
#3
Honestly, they have deserved the nerf bat for a while now. Simply because how easy it's to also combine that with Twohand and add it to any other chaincalculation, which pretty much everyone agrees by now, is getting out of hand.

Making it a one turn only effect and comsuming it, is certainly a step in the right direction. also to detach it from hunted/the prayer.

So I can dig this change, it still makes bloody palms damm good.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 3 Guest(s)
Sigrogana Legend 2 Discord