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Why SL2 is a bad game in the long run and how to improve it IMO
#8
If we want to fix these kinds of issues, it's best to place down and iron out the actual suggestions rather than to continue highlighting/signal-boosting them. We've got a better shot at getting changes through if we go 'Here's exactly how I think we should fix the problem' rather than 'There's this problem, please fix Dev'. That being said, I might as well try and lay down some groundwork:

Quote:Progression
This is a two-part issue; not only is PvE completely unbalanced in the players' favor, but there's also too much accelerated growth for characters. Here's how I'd tackle these issues:

PvE
a. Identify and balance overwhelming strengths on player-side. (AoEs, Food Regeneration, etc)
b. Identify and balance areas where monsters need help. (I.e. Enemy Skills, AI, etc.)
c. Plan/debate/work through ideas of high-level content.

Character Progression
There is a point we should debate: Namely, Should there be progression after progression? I'm not talking about Legend Inks, nor Eternia's/Spire's RPP, but another resource entirely that players can slowly gain to keep improving their character. Something to keep a character going, and push people to attempt things. I'll throw up a separate topic for this.

I'd also recommend a more progression-based item grind, but at this point, that would just be something akin to the Arena Shop, rather than something that could even come close to replacing the RNG item grind.

Quote:Event Tools
Suggestions for further tools were already made some time ago. It's just a question of when Dev looks at them/makes them a priority.

Quote:Crafting
At this point, I don't think it's a top priority to go for a Crafting Rework. Yes, SL2 has the potential to host an amazing crafting system, but we have greater issues at hand.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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