03-05-2018, 04:58 AM
I'm one of those people that keeps playing SL2 with a fair amount of apathy towards the flaws it might have, and also stick around due to my friends. As well as my wonderful waifu.
Some points I agree with, others not much, but there's one thing I do wish we had in some way or another. And that is a way for players to run events after obtaining GM permission on the matter... whether it should be through 'event admins' or house tools, I don't know but I think we need more ways to cause exciting things to happen, I feel.
As for the "RP progression"... well, if Dev really wants to implement a Level Cap raise, he could totally tie that with roleplay somehow if he believe it's a good idea. I'm unsure if there's more methods for this, but one of the mentioned was making it so roleplay experience would be more significant at level 60 - likely in a way that made it so it would be one of the methods for levelling up past that, or the only one if it'd be best off that way. It could also help people take a break from the whole "I MUST GRIND FOREVER AAAA" mind-set.
Other than that, I don't really have much to say for now.
Some points I agree with, others not much, but there's one thing I do wish we had in some way or another. And that is a way for players to run events after obtaining GM permission on the matter... whether it should be through 'event admins' or house tools, I don't know but I think we need more ways to cause exciting things to happen, I feel.
As for the "RP progression"... well, if Dev really wants to implement a Level Cap raise, he could totally tie that with roleplay somehow if he believe it's a good idea. I'm unsure if there's more methods for this, but one of the mentioned was making it so roleplay experience would be more significant at level 60 - likely in a way that made it so it would be one of the methods for levelling up past that, or the only one if it'd be best off that way. It could also help people take a break from the whole "I MUST GRIND FOREVER AAAA" mind-set.
Other than that, I don't really have much to say for now.