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The (Un)official Guard Criticism/Salt Thread
#2
Personally, the concept of NPC guards watching over areas makes crime roleplay difficult. Yes, it's stupid to commit a crime in public, but in the real world there aren't guards (or police) everywhere. And yes, while Cellsvich Square is a big area where there's likely to be one guard, there's almost going to be no roleplay (and thus, fun) in the other parts of Cellsvich, leading to either waiting hours for someone to stumble on you when you're waiting in a housing district, and even then the person can say ((Oh, I'm just OOCly moving to my house.)) And to note also, while committing crimes in public IS stupid, not every character is smart ICly- which can lead to fun roleplay.

I'd like to suggest that PC guards be present to "witness" crimes.

In addition, on the issue of having prison be boring, I have a suggestion. We could say the prison collars we put on prisoners have two types, "Lock" which would be the standard type, and "Community Service" which would be a type that could inject chemicals/zap/etc prisoners with the touch of a button to induce being knocked out. Those collars could OOCly serve two purposes- one, the prisoners could roleplay being in town with a guard watching over them (most likely, but not having to do, actual community service). The second is that they could ICly go about grinding with a guardsman in tow. I know my guard, Kcoryas, would be willing to bring a prisoner or two with him on a monster-hunting expedition or to Cellsvich for rehabilitation.
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