03-02-2018, 09:09 PM
Stuff like Hanging and Sidecut really need to consume durability. While others like Crystal Rose and Kagekiri shouldn't.
I don't even know why they don't at the moment, anyway. We have a passive in Soldier made to gib down this by like half to all weapons, which is also very well accessible to newbies. Aside the fact that durability-chewing is still going to be cut down by the Sword Proficiency talent. Add this to that and BAM! 1 durability is reduced to 0.25.
Besides, at the counter arguments, if Durability was really something to shrug off, we would best try to put up a thread to remove it so it saves code space for Dev to work on, mm? Spo is just pointing out one of the game mechanics that Dev adds then forgets/puts on low priority to finish. Like Ill Will. RIP that.
+1 to this thread.
I don't even know why they don't at the moment, anyway. We have a passive in Soldier made to gib down this by like half to all weapons, which is also very well accessible to newbies. Aside the fact that durability-chewing is still going to be cut down by the Sword Proficiency talent. Add this to that and BAM! 1 durability is reduced to 0.25.
Besides, at the counter arguments, if Durability was really something to shrug off, we would best try to put up a thread to remove it so it saves code space for Dev to work on, mm? Spo is just pointing out one of the game mechanics that Dev adds then forgets/puts on low priority to finish. Like Ill Will. RIP that.
+1 to this thread.