04-17-2018, 03:46 PM
Well, it's quite the thing to weight here. At one hand, you can have a much better control over where you want to specialize and not, it will probably make focused builds insanely more strong while bolstering more open weaknesses. (Such as squishy people becoming more squishy, and tanky becoming less hit-y or ever dreaming of proccing Evasion against other tanks.) And at the other hand, all-around people will fall from 'good' to worse than bad, because it will once again become a go full tank or go full dodge case, unless a specific number becomes the meta again.
The idea is not bad, making builds have a more solid influence (and hopefully solve the NPC case) is something good to have. What's bad and the cause of my disagreement is that this may delay by a chunk whatever plans are to come next, and I doubt Dev will want to approach this without a very solid reason than 'spray and pray it works', just to have people whining about it not being enough/being too much in the near future.
I'd hold off the thought until post trait rework, and give it more time to think about this.
The idea is not bad, making builds have a more solid influence (and hopefully solve the NPC case) is something good to have. What's bad and the cause of my disagreement is that this may delay by a chunk whatever plans are to come next, and I doubt Dev will want to approach this without a very solid reason than 'spray and pray it works', just to have people whining about it not being enough/being too much in the near future.
I'd hold off the thought until post trait rework, and give it more time to think about this.