04-25-2018, 12:57 PM
The reason for this post is to address Shuriken, medium dagger weapons with ranged melee attacks. They're just amazing as a concept- that potential skill is aesthetically beautiful, even if not really a competitive skill itself. But, some major issues I see with this shuriken, and all of them in turn, are the following: The stat scalings do not really mesh all that amazingly. More in depth study of the mathematics of this weapon are below.
These inherent weaknesses are only that much more difficult with the fact that, when dual wielding Shuriken, Dagger Dance will not trigger, even if in the attack range for the second Shuriken- you must be directly next to, behind, or in front of your attack target, negating the range benefit of the weapon. Given not only how low the SWA is after sacrificing the build of being a critical assassin and wasting 44 points (In my case, Grimalkin VA was used in the stat calculator to test this, as well as in-game) really gimps the weapon of it's usefulness as anything aside from a gimmick to be splashed into other builds. My closing point, as well as my suggestion, based on all the things mentioned above, is as follows: Shuriken need A: Better scalings that make them useful, and do not the player for trying to build around them and B: They could really, really benefit a lot from being an exception to Dagger Dance where, if both weapons are Shuriken, they will trigger a second attack in the proper range.
In conclusion: Just because it is not part of the current meta, doesn't mean it should be 100% unviable to be used, or left as-is. The weapon line of Shuriken need fixed, because a 7* having a max SWA range of 68-73, and even not triggering Dagger Dance instances, seems very underwhelming, and really doesn't make me wonder why you don't see more people using Shuriken.