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Dangerous Dunce
#1
Dangerous Dip gives 3 void energy when going through a voidgate, which is great. But if you use Blind Spot and teleport to an out-of-sight voidgate, you take unresistable damage and immediately lose sneak. Is there a chance of changing that, if it was intended? The only advantage to using Dangerous Dip is gaining 3 void energy, but by doing so you're sacrificing a potential +40% damage/insta-kill chance with Eliminate in addition to the null damage.
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