06-26-2018, 10:47 AM
Wild ride seems to be bugged extremely heavily, its not exactly shooting people until they're dead but its doing way more damage than intended I bet.
With 1 wild ride I Was able to to do 408 damage to a single target, but faced against multiple targets my damage was fine.
This is where I think that having 1 or 2 targets during wild ride makes it shoot the gun's rounds per tile traveled, which can rack up a lot of damage insanely quickly.
This is the damage during wild ride, by the way , wild ride's damage is supposed to be 25% of your SWA taken into account.
I actually do 1 more damage per shot during wild ride than I do normally.
Here's the debug info, ftr I was using a gun in my main hand, not my off hand.
Whichever of these isn't intended should be fixed probably, if I had to wager, the damage cut isn't working properly.
With 1 wild ride I Was able to to do 408 damage to a single target, but faced against multiple targets my damage was fine.
This is where I think that having 1 or 2 targets during wild ride makes it shoot the gun's rounds per tile traveled, which can rack up a lot of damage insanely quickly.
This is the damage during wild ride, by the way , wild ride's damage is supposed to be 25% of your SWA taken into account.
I actually do 1 more damage per shot during wild ride than I do normally.
Here's the debug info, ftr I was using a gun in my main hand, not my off hand.
Code:
Debug: Wild Ride - /obj/skill/wild_ride
Debug: Checking cost negation effects.
Debug: Before Use Skill called. Steamy Sabateur, Daring Desperado, Wild Ride, 1
Debug: Raven's Revolver; rounds = 4, rounds_over = 1, bonus_dmgs = 25.25, bonus_dmg_over = 25.25
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Raven's Revolver; rounds = 4, rounds_over = 1, bonus_dmgs = 25.25, bonus_dmg_over = 25.25
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Raven's Revolver; rounds = 4, rounds_over = 1, bonus_dmgs = 25.25, bonus_dmg_over = 25.25
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Raven's Revolver; rounds = 4, rounds_over = 1, bonus_dmgs = 25.25, bonus_dmg_over = 25.25
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Raven's Revolver; rounds = 4, rounds_over = 1, bonus_dmgs = 25.25, bonus_dmg_over = 25.25
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Raven's Revolver; rounds = 4, rounds_over = 1, bonus_dmgs = 25.25, bonus_dmg_over = 25.25
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Whichever of these isn't intended should be fixed probably, if I had to wager, the damage cut isn't working properly.