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Counter to Vampiric Legumes
#2
The thing is, push skills already are the counter for Ingrain (or just kiting them).

For instance with HotG, it can push them by a large margin well out of range. If you do shunt them like this, they're forced to spend their Ingrain to unroot and get closer, which means they can't Ingrain again on the same round.

If you suggest this change, what would happen is you push them, it'd remove their Ingrain, then on their turn, they'd move to you and Ingrain which would mean faster characters would get leeched.
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