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Something for Villains
#5
I feel like a discretionary level cap increase for certain characters has a very high potential for abuse (or accusations thereof), villain or not. To my knowledge, intentionally-strong event characters are already a thing and the best part of this game is that *anyone* can achieve the same stats and build with enough time and knowledge. Some players would no doubt grow resentful of their higher-leveled peers, and even with monitoring (which I doubt GMs would want to be responsible for) I feel like the cons would outweigh the pros.
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