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Dungeon Generation (levels)
#8
Level 70 dungeons got outright challenging when the monsters inside were a counter to your build. Getting back-attacked in a high-level Crazy dungeon was outright *scary* in certain circumstances, and SL2's PvE is usually easy enough as it is. I would go so far as to suggest including up to level 75 or even 80 dungeons, to encourage teamwork.
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