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Something for Villains
#11
Giving certain characters higher level caps than others just because they are villains makes no sense and will only result in drama. Not to mention that a group of these 'boosted' villains will become absolutely unstoppable unless a GM steps in with a strong enough event character to stop them.

It's plausible to have an event tool that places a 'temporary build' on another character, as fern put it, which will make things much more fair and allow GMs to ensure that they aren't just trying to kill characters they don't like, or something like that.

But yet again, that will depend on whether or not Dev gets around to making more event tools.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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