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Farming (Again)
#2
I've pitched this multiple times, especially as an excuse to get Doraington on that island opened up as a place to go. Although, my concept for farming was a little different.
  • NPC sells seeds, and land plots can be rented like the shop stalls.
  • Buy seeds, rent stall, plant plant. Then perform a minigame or let a little timer run on it, (say X time for X plant to grow).
  • Harvest talent gets more useful.
  • Profit.

It's pretty simple and not to hard, but if based off the Harvest talent should be 1 Mura per seed or so.

Though I fully agree, this is necessary to get certain food ingredients properly, and food needs to have its chance from chests be reduced if this goes into effect.

What that would do:
  • Provide better loot from the dungeons because the amount of loot wouldn't bee too large.
  • Give people something else to do than kill monsters all day.
  • Introduce a new form of marketing to the economy.
  • Attract more players with a new form of gameplay aspect.
  • Contribute to roleplaying in various ways.
  • Much more.

Long story short; YES FARMING. Farmer Dante approves.

Although, if necessary, I wouldn't mind trying to actually icon and map this out, but I don't really see much reason to if the idea isn't going to be implemented.
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