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Something for Villains
#3
There's no mechanical advantage you can really give them without being unfair, the more prominent villains are the ones who remain discreet about what they do within public, but still are able to hold meaningful impact when they do act out, I'd hate to use my own character as an example so I won't, but there are only just a few like what I described.

My only advice is to get numbers, discuss a good team comp as well, and as long as you have that to fall back on, you should be well off.
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