07-15-2018, 03:27 PM
Star Signs at least give you a stat point and some elemental attack. They do have mechanic use aside being fluff that nobody ever cares about/is unknown for all but the player either way. This is still a waste of time in my eyes. Why even have such fluff if it doesn't have any effects behind it?
Unless if we give it, of course...
It affecting reputation just makes me snore, since it's an unfinished mechanic.
Also, as a side-note. Make alignment changes take 3 OOC days to go through, to prevent people from swapping out nilly-willy to major alligmnent (Chaotic/Lawful) effects before a fight starts.
Unless if we give it, of course...
Quote:Lawful Evil = Takes 40% less damage from 'Good'. Deals 30% less damage to 'Evil'. Damage done will confuse 'Evil' foes for 3 rounds. Heals become 25% less effective on you. Ally buffs last -1 round.
Neutral Evil = Counts as 'Evil', deals 25% more damage to 'Good'. Heals become 25% less effective on you. Ally buffs last -1 round.
Chaotic Evil = Deals 20% more damage to anything. Takes 20% more damage from anything. Can attack anyone in combat, regardless if ally or foe. Heals become 25% less effective on you. Ally buffs last -1 round.
True Neutral = Nothing, but you can swap to other Neutrals, and back to this with no cooldown. Just not to Chaotic/Lawful, Neutral only.
Lawful Good = Takes 35% less damage from 'Evil'. Deals 30% less damage to 'Good'. Heals become 25% more effective on allies, and 25% less effective on you. Cannot drop a 'Good' person below 25% HP, ally or foe.
Neutral Good = Counts as 'Good', deals 25% more damage to 'Evil'. Cannot drop a 'Good' person below 25% HP, ally or foe.
Chaotic Good = Deals 35% more damage to 'Evil'. Can attack 'Evil' in combat, regardless if ally or foe. Cannot drop a 'Good' person below 25% HP, ally or foe.
It affecting reputation just makes me snore, since it's an unfinished mechanic.
Also, as a side-note. Make alignment changes take 3 OOC days to go through, to prevent people from swapping out nilly-willy to major alligmnent (Chaotic/Lawful) effects before a fight starts.
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