01-08-2015, 01:52 AM
For anyone familiar with most tabletop games they would know how this works. For everyone else: An attack of opportunity is an automatic basic attack against an enemy in range who makes an action that leaves them vulnerable. The most basic trigger of an AoO is a tarfet moving out of the range of someone, meaning if mob A moves into the attack range of mob B on one turn and tries to move on round two, mob B will attempt to make an automatic attack on mob A.
What this creates is a way for a player to increase their threat when engaging enemies, which aids in playing defensively. It can potentially allow a player to pin down enemies, something tank classes could use a lot.
Ideally, this would apply as a basic combat feature for everyone. There can be skills, traits, and talents that affect it, and things like teleporting using void gates and blink won't trigger it of course. It would certainly add a much needed dynamic to combat and make certain skills more viable.
What this creates is a way for a player to increase their threat when engaging enemies, which aids in playing defensively. It can potentially allow a player to pin down enemies, something tank classes could use a lot.
Ideally, this would apply as a basic combat feature for everyone. There can be skills, traits, and talents that affect it, and things like teleporting using void gates and blink won't trigger it of course. It would certainly add a much needed dynamic to combat and make certain skills more viable.