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PvP and Food Healing
#1
After every battle, if you have recently eaten some food, you regain HP and FP. This is helpful for people trying to go through a dungeon without having to run out and Inn while hoping the dungeon doesn't collapse while they're gone.

....However, this feature has gone a little too far; it now allows players to go through devastating PvP fights and come out like they were only somewhat winded, flee a fight and get a hefty heal for their efforts, or stall RP/battle requests to trigger the heal that occurs on the tick of an in-game hour. This has caused no end of balancing disruptions, and makes any sort of attempt for attrition impossible, alongside allowing any group to outlast any number of onslaughts in a row as long as they aren't completely stomped by any given battle. Needless to say, this needs to stop.

The suggestion towards fixing this issue is as follows:

1. Food Healing no longer triggers from winning/losing/fleeing/otherwise ending a PvP battle. (Hunger meter will be similarly unaffected)
2. While outside of a dungeon, Food Healing will not occur on in-game hour ticks

These changes will prevent the aforementioned after-battle restores for PvP, whilst leaving PvE completely unaffected.

There is one request that pertains to an Event Tool, however:
3. When forcing a mob encounter on a player, the GM is given the option to potentially forbid Food Healing for that battle.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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