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PvP and Food Healing
#6
I don't like the idea of several four-man teams fighting a single four-man team. Due to the nature of roleplay on the game, if someone starts a fight somewhere public, it leads to a lot of people swarming to said fight once they hear about it OOCly- how is it fair that one team then has to fight more parties than ICly was going to originally take place? And due to Discord and other such things, the ability to track people OOCly hearing about said fights is nearly impossible. In the end, if one assumes the "single party" uses fugu, if each party fighting the other single party can't do more than 40% HP and FP damage to wear the single party thin, then it's not fair to let the single party be forced a loss due to OOC attrition.

In any case, I do agree with the notes made about bandages, as they can be invisibly abused as much as one wants as long as they have the items for such.
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