07-31-2018, 09:05 PM
"Lolzytripd" Wrote:No because this one of the only reliable ways to get into skills that require a knocked down target next to you to use.
Which is one of the main reasons to get this skilled brought into line in the first place?
Pulling shot is insane for a base class skill, and one of the relics of the pre-GR era where some skills just outright knocked you down with no caveats (see: old turnover, old QHK). Those got nerfed, now it's time Pulling Shot had its turn.
Charge > Bash succeeding, a successful crit with a Deadly Smile, abusing Thunderhooves to fuel a charging strike'd Turnover, the list goes on with how many ways you can knockdown a person then somehow enter 1 range with 3 or more momentum to utilize.
All Pulling Shot has to do is hit. And Archers can achieve range exceeding 15+ tiles, easily encompassing the entire map to knock you down constantly whilst never entering your threat range themselves.
I would honestly suggest a bigger hit to the requirements of the knockdown, since Thorn Shooter exists and is one of the most meta bows in the entire game due to its ridiculous on crit effect. A status infliction check could be introduced in order for it to knockdown on top of requiring the aforementioned status(es) to even be possible in the first place.
Hell, it could even consume Longdraw on use, because it makes sense you no longer have the benefit of pulling your bow back for that extra distance when you just pulled a dude with your bow. Mechanically it'd make it more unlikely the Archer can follow up after using a Longdraw > Pulling Shot to abuse their hapless target.