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rant about nonexistent synergy between Gunner Mage and the rest of the archer classes
#1
"insert long angry rant about the nonexistent synergy" '

"insert long rant about all the guns being weak compared to the rarity 1 handgun" (they can have better critical chance or hit but that dosen't help much if the damage is 25-50% less than the handgun)

and it would be nice if we didin't need to drop 10 skill points into shotgun to make it at least as good as the rarity 1 handgun

"insert long rant about there being no effective combat skills that use guns" just debuffs or the parting shot wich is nice and good

how to improve the synergy?
- Maybe make the arbalest able to use a shotgun or some other gun in its skills too with the proper modifications that would feel nice

i cannot think anything more constructive in the middle of the night any suggestions?
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