08-03-2018, 10:20 AM
True, scaling on the guns is wacky but if you start buffing them they go from decent/good (after upgrades of course but what doesn't become good after all the upgrades?) to insane probably. but yeah higher rarity guns need something to make them be worth the upgrade to them. and someone make the Yang and Yings skill cost 3 momentum or at least able to get the criticals and momentum buff to decrease the mt cost down from 5 (if its still that havent tested it again after seeing it being complete carbage. without building your entire build around that single skill that is)
grindylows are a bitch to deal with when only the corvis cannon is the only thing you have that makes them fly. make the fortune winds damage effect able to be cast with double or more the FP cost in one move maybe a cooldown too if cast like that? if its possible to modify the spell that much
"insert rant about not wanting to use bows as a gunner mage when you already have guns etc." just feels like to have to use the bows in combination with the guns makes your already limited talent points even more divided.
but yeah would be nice if guns could be used for something in the archer class tree other than just as a sidearm
grindylows are a bitch to deal with when only the corvis cannon is the only thing you have that makes them fly. make the fortune winds damage effect able to be cast with double or more the FP cost in one move maybe a cooldown too if cast like that? if its possible to modify the spell that much
"insert rant about not wanting to use bows as a gunner mage when you already have guns etc." just feels like to have to use the bows in combination with the guns makes your already limited talent points even more divided.
but yeah would be nice if guns could be used for something in the archer class tree other than just as a sidearm