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Mechanics: STR, Battle Weight and Knockdown
#3
This is a really good suggestion, one of the great problems with powerful characters is the lack of feeling power in the first place, how can a 5"1fts person bring down a tower of power?

Also, it being based in battle weight makes it great, BW needs to be much more meaningful, but armor type should not differ on this, this is a heavy misconception, like heavy armored people not being capable of evasion, look, heavy armor people is expected to be capable of wearing the heavy armor, so why would they get penalty by doing so? give the penalty to people that can not actually wear the armor.

The same goes here, what if my character has 80 Strength but wears unarmored? are you telling me that there is a stronger character than that? no, but I am simply using a different type of armor, NEITHER EVASION OR THIS EFFECT SHOULD RELY ON ARMOR TYPE, LEAVE THAT TO VA OR BK PASSIVES, EVASION AND KNOCKDOWN EFFECT SHOULD RELY ENTIRELY IN MAX BATTLE WEIGHT, THEN PENALTIES SHOULD BE APPLIED BASED IN CURRENT BATTLE WEIGHT, A SYSTEM AKIIN TO DARK SOULS, BUT PEOPLE SHOULD NOT BE PUNISHED FOR WEARING ONE TYPE OF ARMOR, BUT RATHER REWARDED BASED ON HOW MUCH WEIGHT THEY CAN ACTUALLY LIFT.

So just, dev should do what you are thinking on, in fact, it should apply to many things as well (looking at you, crowd control with no status infliction check) but it should be based in max BW, while evasion should work akin to Dark Souls, aka, you get a penalty based on how near you are to your maximum battle weight (25%, 50%, 70% and 100% respectively)
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