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Mechanics: STR, Battle Weight and Knockdown
#4
The weight and the power of a character correlating to their strength is arbitrary and up to the player themself so long as its within reason, that said I don't think that this change should take place, Knockdown is a powerful status effect in its own right that is used for CCing the important people to CC in a fight, otherwise heavy damage wins 100% of the time in any fight if they can simply ignore a knockdown proc, also we've been attempting to balance knockdown already by limiting what needs to be done to achieve it, dense thunder used to straight up inflict knockdown, so did pulling shot until recently.

This is why I had suggested it for a shield related talent rather than something like this, as with a shield your character is limited in the ways it can do damage, magic or otherwise thanks to an item called bloody palms which is basically essential to mages trying to do damage these days.

Resisting knockdown should be delegated to more defensive style than offensive style, its part of the reason Martial Artist is the best supplement class to a damage dealer, it can ignore the best CC for locking them down, and cleanse the other CCs meant to lock them down too (Blind, Immobilize, Slow)
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