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Mechanics: STR, Battle Weight and Knockdown
#8
Please read the important bits at the end of the line, I said as long as its within reason, the example you gave me is well not within any reason, technically as an Arbalest/BK you could move reasonably fast anyway, what not with CEL not even correlating to your movement speed, Celerity dictates reaction in that manner.

Still we've taken cautionary steps to balance knockdown as is, giving each one a caveat and we also have On-Guard as basically a default thing in every build, if this change were to take place my extremely high damage Ghost/BK with mainly autohits would become ridiculously strong, because they can support up to 80 B/W before reductions, not even to mention what a Dullahan could pull off and those things need to be CC'd the hardest in any fight.

As for IC, getting knocked down doesn't directly correlate to being pushed down onto the ground, you have to sustain a pretty sizeable blow from above, or have your legs swept out from under you, in Sonic Shell's case its just because the cacophonous blast is so powerful, heavier armor might even make it easier to fall down, making it harder to get up in some instances.

There just has to be a better way to buff STR, I was thinking it could add straight up damage to your basic attacks, 1/2 of your STR correlating or 1/4 of your STR to damage on basics would probably be a huge boon to it to start with, and serve to make duelists want STR in their builds again.
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