08-30-2018, 02:16 PM
"Noxid" Wrote:The problem I see with it giving knockdown resist is there is currently no way to check the other person's BW. It would require something added so you could judge your chances of knocking someone down. I'd agree with with giving some other kind of buff to str. Something along the lines of more damage, more crit damage something like that.The variable does exist in battle and us used to determine damage of one's Board Shaker, and whether or not Heavy Tackle inflicts knockdown. It's just a matter of adding another check when knockdown is to apply, which is why I categorized this thread as a mechanics suggestion.
Just to reiterate, this is not a thread where I complain about how knockdowns are too strong. They're not, especially with the recent change to Pulling Shot. Rather, this is a "here's a neat thing you could do for STR" thread.
Spoops, I also disagree that your Ghost scenario would be overpowered. You can build to effectively counter anything in this game, and it's essentially a 20-way rock-paper-scissors. I've got 84% fire resistance on my tower mage. Is that overpowered? ;b