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Mechanics: STR, Battle Weight and Knockdown
#13
"Yark" Wrote:There's no need to be snarky just because I don't agree that a chance to resist knockdown is overpowered. Of course there are many RNG-based elements already, including chance to hit, chance to critical and chance to inflict status. It's the nature of MMO combat.
Turn based combat, actually. But yeah, if this is too strong, then why don't we instead focus on making knockdown less of an 'I win' button?
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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