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Strength, Crits and Weapons
#5
"Lolzytripd" Wrote:Honestly I feel like crit damage should have been left alone in the great reckoning and guile should have been the stat for bypassing defenses.

Eh, the things is, how being more, "pesky" makes you bypass strength?



"Lolzytripd" Wrote:but its too late for that and I would love to see some love for pure str based glass cannons in a world where the norm is all about bulking up pretty much every other stat for super survivable walls.

I'm okay with this suggestion but my only counter suggestion would be giving strength some kind of "ignores .5% of enemy phys def per point"

No matter how strong a person is, they can not simply punch through metal anyway, so logically, it does not make sense.

Gameplay wise, STR should have ways to go around deffense, but the norm being "No matter what, I am antitanky" is just as bad, people should be antitanky if they want to go for it, thats WHY I SUGGESTED HAMMERS, WEAPONS THAT ARE NOT PRESENT, BUT WOULD MAKE GOOD POLEARMS WITH GREAT POWER THAT SHOULD IGNORE PHYSICAL DEFFENSE, SO WE HAVE MORE OPTIONS SPREAD ACROSS THE BOARD, INSTEAD OF FEW OPTIONS BUT EXTREMELY OPPRESSIVE ONES WITH NO COUNTER and they should be mainly STR based, so I do not see any flaw.

But if everyone is as antitanky, there would be no point in being tanky in the first place.

So, Basic attack based STR builds are already here and they dont do bad, remember DH Reaver is not a meme, the point is to make STR also viable for crit builds, because is way too easy to dump, STR crit builds relies in a lot of stats and there is no way to deal good basic attacks without critical hits.

Axes in general should be good against both squishy and tanky chars, but they should be unreliable to keep their premise of high rish and high reward.
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