08-31-2018, 03:22 PM
"Sawrock" Wrote:Giving strength a direct counter to defense just devalues defense.
Yeah, that is why I am suggesting hammer weapons that ignore phys DR, not all, but give a option to STR based build to go through deffense stackers without having to invest too much.
Also, what I want is STR to get Crit damage, EVERYONE, LOOK AT THIS
Critical Hits are, for short, well-aimed strikes that hit the enemy's soft or unguarded spots (often comes from Daggers, in this case), but sometimes it might just be an overly strong and brutal attack (often comes from Axes, in this case).
But there are no stat for that "overly strong and brutal attack", Why not fix it by giving critical damage to STR? GUI should not be the only option, Axe/Crit based builds will get the buff, while Reaver auto hit based attacks will not get stronger than they already are.
Because as of right now, people who wants to crit gets a dagger and dumps STR, why people who wants to crit, but also use an axe, dont get to pick an axe and dump GUI? how would that be unfair?